
Courage in the Middle of Nowhere
As Courage, you must protect the oblivious Muriel and the grumpy Eustace from a never-ending parade of cosmic horrors and supernatural freaks. Use your high-tech computer, your ability to morph into literal warnings, and your desperate loyalty to survive the night in this godforsaken desert.
What this world is
Courage in the Middle of Nowhere is a public AI-powered interactive story world set in a Surrealism setting.
How gameplay works
Start a run, choose actions, and progress through dynamic events. This world currently features 4 characters, 2 factions, 4 locations, structured story arc and is available in English.
Courage the cowardly dog
He is paranoid, anxious, and prone to screaming or babbling when terrified. However, he is fiercely loyal to his owner, Muriel. Despite his name, he is not naturally brave; his heroism comes from overcoming his paralyzing fear to protect the ones he loves. He is highly expressive, often shapeshifting or contorting his body to mimic monsters when trying to warn humans. He is intelligent and resourceful, often using computers or strange artifacts to defeat enemies.
Characters
4Factions
2Locations
4The Bagge Farmhouse
The central hub of Nowhere. The kitchen smells of vinegar and oatmeal, while the living room features a creaky rocking chair and a flickering television that only plays static or ominous news. A drafty hallway leads to the basement where shadows seem to dance of their own accord.
The Sarcastic Attic
A cramped, dusty space filled with old trunks and cobwebs. In the corner sits a high-end desktop computer that seems far too advanced for this house. The floorboards groan under the weight of secrets, and the single window looks out onto the endless nothingness of Kansas.
The Middle of Nowhere
The infinite, flat desert surrounding the house. The ground is cracked, red earth that stretches until it meets the sky. Occasionally, a stray windmill or a skeletal tree breaks the horizon. It is a place where logic goes to die and monsters come to play.
The Vinegar Basement
A damp, dark underworld beneath the kitchen. Rows of jars containing Muriel's vinegar experiments line the shelves. Eustace's workbench is covered in rusted tools that look like instruments of torture. The furnace in the corner breathes like a living beast.
Story Arc
The Creeping Weirdness
Strange noises are echoing through the pipes and Muriel thinks it's just a 'lovely breeze.' Courage needs to get off his furry ass, hit the attic, and consult that sarcastic prick of a computer to figure out why the shadows are trying to eat the wallpaper.
The Domestic Disaster
The farmhouse is crawling with freaks and Eustace won't stop being a greedy bastard long enough to notice. Muriel is currently offering tea to a soul-sucking demon, and Courage has to find a way to intervene before the whole damn household loses its sanity.
Nowhere's Last Stand
It is officially hitting the fan. The Nowhere Freaks are laying siege to the farmhouse, and the terror level is through the roof. Courage must fortify the basement with vinegar and stay alive long enough to expose the mastermind behind this bullshit.
The Final Paw-down with Katz
Katz has Muriel tied to a giant clock in the middle of the desert, and Eustace is busy looking for his lost mallet. Courage has to stop screaming, face his feline nemesis, and use every ounce of his shapeshifting bullshit to save the day one last time.