
You are Kyle, a prospector stranded on the hostile frontier of Icarus. Scavenge, craft, and fight to survive. Monitor your vitals, explore diverse biomes, and complete your contract before time runs out. Every choice matters.
A space prospector and astronaut
Your drop pod lies crumpled among scattered debris. Sparks occasionally arc from exposed wiring. The air smells of ozone and scorched earth. A emergency beacon blinks weakly from the wreckage.
A tranquil clearing surrounded by towering phosphorescent trees. Strange chirps echo from the canopy. A small stream runs through the center, its banks lined with edible-looking ferns. Small animal tracks dot the muddy ground.
A cluster of jagged sandstone spires jutting from the red desert sand. The wind howls, carrying fine grit. Scraggly metallic cactus-like plants cling to the rock. A deep crevice at the base suggests a cave system.
An abandoned prefab structure half-sunken in murky water. Moss and vines cover its corrugated walls. Faint chemical smell mingles with rot. The door hangs open, revealing dark interior and a blinking console.
The entrance to an ice cave, its mouth rimmed with frost. Frigid air pours out, carrying a deep rumbling sound. Icicles like spears hang from the ceiling. Faint blue glow emanates from deeper within.
A barren stretch of ground littered with crystalline rocks of various colors. The soil crunches underfoot, rich with ore fragments. A abandoned mining cart rusts near a shallow excavation. The air is still, almost oppressive.
A fortified encampment with patched tents and a watchtower. Smoke rises from a central fire. Shouts and clanking metal can be heard. A flag with a skull and crossed pickaxes flutters in the breeze.
Crumbled stone structures overgrown with glowing moss. Strange carvings cover the walls, depicting celestial events. A large stone altar sits at the center, humming faintly. The air feels charged.
A field of steaming vents and bubbling mud pools. The ground trembles occasionally. Sulfur smell hangs thick. A derelict sensor station stands precariously near a large geyser, its cables trailing into the mud.
A flat plateau marked with landing beacons. A battered landing pad is etched into the stone. The sky above is clear, a reminder of escape. Wind whistles across the open space. A single crate sits near the pad.
Kyle must stabilize his condition after the crash, gather basic resources, and establish a foothold. He discovers the Forest Clearing and meets Wanderer Lyra, who offers aid. To leave this phase, he needs to raise his health above 30 and find a safe water source.
Rumors of Omni-Corp enforcers intensify. Kyle must investigate the rival camp and learn their plans. He needs to gain the trust of Commander Val at the extraction zone and discover the mineral field to understand the stakes.
A mysterious signal from the ancient ruins draws Kyle deeper into the planet's mysteries. He must solve the mystery of the carvings and acquire the security pass from Agent Vex to access a hidden facility. Only then can he prepare for the final extraction.
With all pieces in place, Kyle must defend the extraction zone from an Omni-Corp assault led by Agent Vex. If he succeeds, the rescue shuttle arrives to take him home. But the choices he made on the planet will determine who — and what — he leaves behind.