In a world where magic has faded and most rely on enchanted devices, you emerge from a cave after a century of study, having mastered all magic. The realm is divided into three empires, and the Grand Academy stands as a beacon of learning. Power is measured by reputation, and nobles hoard their influence. Your descendant, Lyra, is being bullied at the academy, and your old subordinate, Headmaster Aldric, struggles to protect her.
Cave of the Archmage
A mossy cave mouth on a mountainside, glowing with ancient runes. The air smells of damp earth and ozone. A small stream trickles out, and the runes pulse with a faint blue light, hinting at the power within.




